Curriculum Intent

To develop learners with the confidence to use a range of software tools and show a high standard of digital literacy with a range of transferable skills. We aim to develop an interest in computer science and give pupils an experience of a range of ICT and computing activities at Key Stage 3 in order for them to make an informed choice about options at Key Stage 4.

Programmes of Study

KS3 – Computing

Year 7

  • Introduction to network, passwords and security,
  • Using email Google drive
  • Flowcharts and sequencing
  • Basic Scratch Programming
  • Introduction to Binary and logic gates
  • Programing with Microbits
  • Creative use of IT – Photoshop
  • Cyber Crime

Year 8

  • Python Programing
  • Understanding computers –hardware and software
  • Sorting /searching algorithms
  • Abstraction and decomposition
  • Using a range of software tools to create digital artefacts
  • Issues related to IT – digital divide, sustainability.


Year 9 - Computer Science

Foundation year preparation for AQA GCSE .

  • Advanced programming using Python
  • Computational thinking
  • Constructing/ Deconstructing algorithms


Computer Science (New Specification (9 to 1 grading) - AQA 8520)


Year 10/11

Theoretical Concepts - 40% of final grade assessed via written exam covering the following topics:

  • Fundamentals of computer networks
  • Fundamentals of cyber security
  • Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy
  • Aspects of software development

Computational thinking 40% final grade assessed via written exam

  • Computational thinking,
  • Problem solving,
  • Code tracing
  • Applied computing
  • Fundamentals of algorithms
  • Programming
  • Fundamentals of data representation
  • Computer systems


Non-examined element 20% of final grade assessed practical project to take place in the Autumn term of Year 11 – this is sued to assess programming skills and problem solving skills



Pupil will take part in a range of activities incorporating collaborative work, independent work, research and practical skills building

When working on practical skills pupils are encouraged to take risks and find solutions to a range of computing and ICT related problems

We have high standards of behaviour and expect pupils to respect the equipment in the ICT rooms and to adhere to the schools Acceptable Use Policy.


Marking and Assessment

Please access the link to our current Assessment Policy.


Exams taken

GCSE Computing (AQA 8520)

20% of final grade from NEA  - this is a programing project which takes place in the Autumn terms of year 11

40% of final grade from Paper 1: Computational thinking and problem solving

40% of final grade from Paper 2 – Theoretical knowledge



OCR Cambridge Nationals Information Technologies Level 1/2 Certificate - J808

Written Exam taken in the summer term on Year 10 covering the following theoretical elements –this is worth 50% of final mark

  • Project planning tools
  • Malware
  • Cyber security
  • Data collection
  • Methods pf presenting data

Practical project to be completed in the summer term of year 10 and throughout year 11 – in order to complete this project pupils must be able to:

  • Plan a solution to meet an identified need
  • Gather an process data to meet the needs of a problem
  • Present information to meet identified needs
  • Review and evaluate their solution


Revision Guides


AQA Computer Science

  • Publisher: Hodder Education (24 Feb. 2017)
  • Language: English
  • ISBN-10: 147188659X
  • ISBN-13: 978-1471886591



Cambridge Nationals Information Technologies – awaiting publication of revision guides and  workbooks


Staff list

Mr A Miller - Curriculum  Leader for Computing

Mr G Hollowell - Teacher of Computing


Extra-curricular activities

Computer rooms available for coursework catch up.

Computer coding club (subject to staff availability)

Warhammer club

Careers leading on from Computing:


How parents can support their children

Encourage use of computers to develop confidence when using a range of software.

Discuss safety issues and share strategies for staying safe online.

Discuss progress with units of work and encourage children to find out more about the topics they are covering.

Encourage use of programming software​

Python - access the download and tutorial here

Scratch - access the tutorial here